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SHADOWS IN VALHALLA






Shadows in Valhalla is new Yu-Gi-Oh! TCG Booster which releases on 16.08.2018. The set contains 20 Secret Rare and 40 Super Rare Cards.
INFO
SHVA-EN001 Valkyrie Dritte
SHVA-EN002 Valkyrie Zweite
SHVA-EN003 Valkyrie Erste
SHVA-EN004 Valkyrie Brunhilde
SHVA-EN005 Fortune Chariot
SHVA-EN006 Ride of the Valkyries
SHVA-EN007 Mischief of the Time Goddess
SHVA-EN008 Goddess Skuld's Oracle
SHVA-EN009 Goddess Verdande's Guidance
SHVA-EN010 Goddess Urd's Verdict
SHVA-EN011 Ninja Grandmaster Saizo
SHVA-EN012 Yellow Ninja
SHVA-EN013 Yellow Dragon Ninja
SHVA-EN014 Hidden Village of Ninjitsu Arts
SHVA-EN015 Ninjitsu Art of Mirage-Transformation
SHVA-EN016 Old Entity Chthugua
SHVA-EN017 Outer Entity Nyarla
SHVA-EN018 Outer Entity Azzathoth
SHVA-EN019 Forbidden Trapezohedron
SHVA-EN020 Aleister the Invoker of Madness
SHVA-EN021 Strike Ninja
SHVA-EN022 Ninja Grandmaster Hanzo
SHVA-EN023 Upstart Golden Ninja
SHVA-EN024 White Dragon Ninja
SHVA-EN025 Red Dragon Ninja
SHVA-EN026 Twilight Ninja Jogen
SHVA-EN027 Armor Ninjitsu Art of Alchemy
SHVA-EN028 Ninjitsu Art of Transformation
SHVA-EN029 Ninjitsu Art of Super-Transformation
SHVA-EN030 Armor Ninjitsu Art of Rust Mist
SHVA-EN031 Elemental HERO Neos
SHVA-EN032 Neo-Spacian Glow Moss
SHVA-EN033 Neo-Spacian Flare Scarab
SHVA-EN034 Elemental HERO Magma Neos
SHVA-EN035 Elemental HERO Chaos Neos
SHVA-EN036 Vision HERO Trinity
SHVA-EN037 Mermail Abyssmegalo
SHVA-EN038 Mermail Abyssleed
SHVA-EN039 Mermail Abyssteus
SHVA-EN040 Aleister the Invoker
SHVA-EN041 Invoked Mechaba
SHVA-EN042 Magical Meltdown
SHVA-EN043 Invocation
SHVA-EN044 Omega Summon
SHVA-EN045 Mist Valley Apex Avian
SHVA-EN046 Windwitch - Ice Bell
SHVA-EN047 Ash Blossom & Joyous Spring
SHVA-EN048 Gem-Knight Seraphinite
SHVA-EN049 El Shaddoll Winda
SHVA-EN050 Dragunity Knight - Vajrayana
SHVA-EN051 Hi-Speedroid Chanbara
SHVA-EN052 Akashic Magician
SHVA-EN053 Cyberdark Impact!
SHVA-EN054 Golden Bamboo Sword
SHVA-EN055 Magic Planter
SHVA-EN056 Advanced Dark
SHVA-EN057 Shaddoll Fusion
SHVA-EN058 Gateway to Chaos
SHVA-EN059 Twin Twisters
SHVA-EN060 Urgent Ritual Art
Invoked

Attribute: DARK
Type: Spellcaster/Link/Effect
ATK : 1800
LINK: -2
Summon Materials: 2 monsters with different Types and Attributes
Effect: This card's name becomes “Aleister the Invoker” while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 “Invocation” or “The Book of the Law” from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 “Omega Summon” from your Deck to your hand.



"Aleister the Invoker of Madness" is the newest support card for "Invoked" archtype. This card is exatcly what "Invoked" archtype needed in Link Era. "Invoked" were played in different kinds of Deck and with other engines. "Invoked" was almost always used as engine. They were played in "True Draco", "Burning Abyss", "Windwitch - Spellbook - Artifact" and other Decks.
"Aleister the Invoker of Madness" needs 2 monsters with different Types and Attributes" for it's Link Summon. It can be easily summoned in Decks like "Fur Hire", "Kozmo", "Odd-Eyes Pendulum Magician", "Zombie - Lightsworn", "Shaddoll - Dinosaur" and many other.
"Aleister the Invoker of Madness" becomes "Aleister the Invoker" while on it's on the field or in the GY what is good because you can use it for Fusion Summon of any "Invoked" monster. When a Fusion Monster is Fusion Summoned: You can also discard 1 card to add 1 "Invocation", "The Book of the Law" from your Deck. This part of effect is quite similar to the effect of "Aleister the Invoker". "The Book of the Law" is Quick-Play Spell Card which allows player to Summon 1 "Invoked" Fusion Monster from your Extra Deck.
"The Book of the Law" can be activated at any moment what can a problem for player's opponent. Let me show you one possible situation:





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Player first activates "Instant Fusion" Spell Card to Special Summon "Invoked Caliga" from their Extra Deck in face-up Defense Position.
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Then, player can activate the effect of "Aleister the Invoker of Madness" to add 1 "The Book of the Law" from their Deck to their hand by discard 1 card from their hand.
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Player can enter the Battle Phase and activate "The Book of the Law" at any moment they want to Summon "Invoked Mechaba" or any other "Invoked" Fusion Monster.
valkyrie



Valkyrie brunhilde
Attribute: LIGHT
Type: Fairy/Effect
ATK : 1800
DEF : 2000
LEVEL : 7
Effect: Unaffected by your opponent’s Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent’s monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your “Valkyrie” monsters cannot be destroyed by battle this turn.
RIDE OF THE VALKYRIES
Type: Spell Card
Effect: Special Summon any number of “Valkyrie” monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 “Mischief of the Time Goddess” from your Deck to your hand. You can only use this effect of “Ride of the Valkyries” once per turn.
Mischief of the Time Goddess
Type: Spell Card/ Quick-Play
Effect: Neither player can activate cards or effects in response to this card’s activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are “Valkyrie” monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate “Mischief of the Time Goddess” until the end of that turn.

If you liked that "Aleister" card then you don't know what is the real thing. Read about Valkyries. That's the right stuff for you.
"Valkyrie" cards have some really special effects. Fans of Zigfried von Schroeder were waiting for these cards so long. Now they came to TCG. Some Zigfried's iconic cards are "Mischief of the Time Goddess", "Ride of the Valkyries" and "Valkyrie Brunhilde".
Let's start with "Valkyrie Brunhilde". It's one of 4 "Valkyrie" monsters and only Level 7 monster amongst them. This card is unaffected by opponent's Spell effects like "Dark Hole", "Raigeki", "Interrupted Kaiju Slumber" and many other cards. You can Special Summon this card using "Valhalla, Hall of the Fallen", "Monster Reborn", "Chronograph Sorcerer" etc. It gains 500 ATK for each monster your opponent controls also, you make that card lose 1000 DEF to protect your "Valkyrie" monsters from being destroyed by battle.
"Mischief of the Time Goddess" and "Ride of the Valkyries" are also 2 very important cards for "Valkyrie" Deck. "Ride of the Valkyries" is like Pendulum Summon for "Valkyrie" monsters without using Pendulum Monsters. "Ride of the Valkyries" works great with "Mischief of the Time Goddess". You can send "Ride of the Valkyries" to the GY (Graveyard) using "Foolish Burial Goods" Spell Card then remove it from play to add 1"Mischief of the Time Goddes" from your Deck to your hand. Then you can activate another "Ride of the Valkyries" from your hand and if you Summoned 3 or more "Valkyrie" monsters using this card, you won't take Battle Damage until the end of your next turn also, you can activate "Mischief of the Time Goddess" you added before during the Battle Phase to enter another Battle Phase.
Other "Goddess" and "Valkyrie" cards are very useful too and you can also combine them pretty well with "Ride of the Valkyries", "Mischief of the Time Goddess" and "Valkyrie Brunhilde".





NINJA
HIDDEN VILLAGE Of NINJITSU ARTs

Type: Spell Card/ Field
Effect: If a “Ninja” monster is Summoned to your field: You can target 1 “Ninja” monster or 1 “Ninjitsu Art” card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a “Ninja” monster(s) or “Ninjitsu Art” card(s) you control would be destroyed by battle or an opponent’s card effect, you can banish 1 “Ninja” monster from your GY instead. You can only use each effect of “Hidden Village of Ninjitsu Arts” once per turn.
NINJA GRANDMASTER SAIZO
Attribute: LIGHT
Type: Warrior/Link/Effect
ATK : 2000
LINK: -2
Summon Materials: 2 "Ninja" monsters
Effect: During your Main Phase: You can Set 1 “Ninjitsu Art” Spell/Trap directly from your Deck. You can only use this effect of “Ninja Grandmaster Saizo” once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.


NINJITSU ART OF MIRAGE-TRANSFORMATION
Type: Trap Card/ Continuous
Effect: Tribute 1 “Ninja” monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a “Ninja” monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY you can only activate 1 “Ninjitsu Art of Mirage-Transformation” per turn.
Shadows in Valhalla also brings new cards for "Ninja" archtype. Now players can use "Ninja Grandmaster Hanzo" and other "Ninja" cards more effectively.
"Hidden Village of Ninjitsu Arts" is the newest Field Spell Card for "Ninja" monsters. When you Summon 1 of your "Ninja" monsters this card allows you to return 1 "Ninja" or "Ninjitsu Art" card from your GY (Graveyard) to your hand. That means you can return some cards like "Ninja Grandmaster Hanzo", "Ninja Grandmaster Saizo", any "Dragon Ninja", "Twilight Ninja" or "Ninjitsu Art" card also, you can add "Hidden Village of Ninjitsu Arts". "Hidden Village of Ninjitsu Arts" also protect your "Ninja" monsters from destruction by battle or card effect by banishing 1 "Ninja" monster from your GY (Graveyard).
We have then "Ninja Grandmaster Saizo" Link Monster specifically made for "Ninja" monsters. "Ninja Grandmaster Saizo" has 2 very powerful effects. It allows you to Set any "Ninjitsu Art" Spell or Trap Card from your Deck directly into your Spell/Trap Card Zone without any cost. "Ninja Grandmaster Saizo" can make a great synergy with "Mekk-Knight" monster if you Set "Ninjitsu Art" in the same column where is "Ninja Grandmaster Saizo". Your opponent cannot target this card for attack or with card effects if "Ninja Grandmaster Saizo" points to a monster. What makes him well protected.
"Ninjitsu Art of Mirage-Transformation" is another great card for "Ninja" archtype. It's effect sounds familiar to "Monster Reborn" but, you need to Tribute 1 "Ninja" monster. "Ninjitsu Art of Mirage-Transformation" is great because you can revive some really great monsters from your opponent's GY (Graveyard) like "Crystal Wing Synchro Dragon", "Invoked Mechaba", "Ultimate Conductor Tyranno", many different Link Monsters, "Cyber Dragon Infinity" etc.
"Hidden Village of Ninjitsu Arts", "Ninja Grandmaster Saizo" and "Ninjitsu Art of Mirage-Transformation" have opened the door to a lot of possibilities.




OTHER

Let's mention also some remarkable cards.
Top 5
Ash Blossom & Joyous Spring

Attribute: FIRE
Type: Zombie/Tuner/Effect
ATK : 0
DEF : 1800
Effect: When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
1st Place
Golden Bamboo Sword
Type: Spell Card/ Equip
Effect: Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw2 cards.
2nd Place

Windwitch - Ice Bell

Attribute: WIND
Type: Spellcaster/Effect
ATK : 1000
DEF : 1000
Effect: If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.
3rd Place
Shaddoll Fusion & El Shaddoll Winda
Type: Spell Card
Effect: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
4th Place

Attribute: DARK
Type: Spellcaster/Fusion/Effect
ATK : 2200
DEF : 800
Summon Materials: 1 "Shaddoll" monster + 1 DARK monster
Effect: Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summonmonster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
4th Place

Twin Twisters

Type: Spell Card/Quick-Play
Effect: Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.
5th Place
That cards are good. But, there are still not the match for my mightiest monsters. My Blue-Eyes White Dragon can blow them away. See you later Duelist.


Thank you for reading. See you next time.
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